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Turn The :MOVE Motor Into A Radio Controlled Halloween SpookMobile

kitronik move motor mocro bit spook mobile main image

The Spookmobile. Wraith Wagon. Spectre Sedan. AaAaAaAAaaAAutomobile. All good names for this make, but I certainly couldn’t choose so I’ve included them all.
This is a simple make that sits on top of your :MOVE Motor and adds some Halloween drama to your remote-controlled buggy. The LEDs are used to replicate the flickering of candles, and the V2 micro:bit’s speaker is used to make a ghostly noise when you shake the remote micro:bit. Follow along with Emma’s instructions and mod your :MOVE Motor.

We Used:

For the Ghost:

  • White Material.
  • Thread and Needle (Or a Sewing Machine).
  • Googly eyes.
  • A Black Pen.
  • Thick Wire (You could use a wire hanger).
  • Tape.
  • A stuffing material such as scrap material, paper or stuffing.
  • Two discs of sturdy material.
  • 1 x 16mm M3 Pan Head Screw.
  • 1 x M3 Hex Nut.

This make falls into three sections:

  1. Make the Ghost
  2. Attach the Ghost
  3. Code the Spookmobile

In essence, the first two sections can be done however you want to do them. A 2D paper ghost on a spring taped to your buggy could still be spooky!

Making The Ghost:

Step 1 – Framed:
kitronik move motor mocro bit spook mobile make ghost 1
Build an armature for your ghost. This is like a metal skeleton which will hold the ghost in position. I have coiled a thick wire to give the skeleton some thickness to build off of so that the lower portion of the wire that is not covered by the ghost will act as a spring.

Step 2 – The Body:
kitronik move motor mocro bit spook mobile make ghost 2
Next, build a body shape off of the armature. I’ve used a stuffing material held down with tape to build the ghost. Make yours any shape you like!

Step 3 – Adding the Costume:
kitronik move motor mocro bit spook mobile make ghost 3
Lastly, cover with a costume! I made a tailored ghost-sheet-costume on a sewing machine, then added googly eyes and a marker pen mouth.

kitronik move motor mocro bit spook mobile 2

Attaching The Ghost:

Step 1 – The Screw: 
Make sure the bottom of your Armature is coiled in a tight enough loop to wrap snugly around the M3 screw. This is so that it can be secured down using the screw.
kitronik move motor mocro bit spook mobile attach ghost 1
Step 2 – The Pen Hole: In order to attach the ghost, we are going to use the pen hole in the centre of the PCB. Using appropriate means, cut from a sturdy material two discs that are just slightly larger than the pen hole – ours are 13mm in diameter. In the centre of each disc, cut a 3mm hole to accommodate the screw.

Step 3 – Assembly:
kitronik move motor mocro bit spook mobile attach ghost 3
As above, attach the ghost using the Screw and Hex nut, securing the wire armature to the two discs on either side of the pen hole.

Coding The Spookmobile:

The code for this buggy is in two parts: A Transmitter and a Receiver. This means you will use one micro:bit as a radio control for the other, which will be plugged into the :MOVE Motor. The transmitter code is as follows:

The transmi

This is a simple bit of micro:bit code that uses the radio controls to send words (“strings”) to the other microbit. Depending on the input, a different string will be sent which the other micro:bit will correspond to different movements. The receiver code is as follows:

This code allows the receiver micro:bit to translate the words sent by the transmitter micro:bit into movements. It will have the :MOVE Motor perform different actions depending on the word it receives.
This code also has two spooky additions: Flickering candle-style LEDs and a spooky ghost noise made using the “sad” audio preset in MakeCode.

kitronik move motor mocro bit spook mobile

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